Algebra, Lesson 2

A Variable Can Move

An unknown can be one number. A variable can travel through a rule and reveal a whole pattern.

When do two rules meet?

Predict first. Then move one input through the expressions, table, and graph.

Linked rule laboratory
Which rule will eventually be higher?

Rule A: y = 2x + 1. Rule B: y = x + 4.

Choose before the graph appears.

Practice

See a variable as movement

Answer all five before the linked representations are explained.

Build the rule

Two numbers shape a line

Change the step size m and the starting output b. One rule updates the formula, table, point, and line.

y = 2x + 1
xy
Five input-output pairs
xy
Practice

Read the structure of a linear rule

Complete the five ideas before checking how m and b control the whole family.

Reverse the rule

Walk backward through the machine

The forward rule doubles an input, then adds 3. Start with an output and undo the actions in reverse order.

output11
undo +3
subtract 38
undo ×2
divide by 24
input
recovered x4
Practice

Reason backward, then verify forward

Answer all five before the inverse process is unpacked step by step.

The invariant connection

expressionsame ruletablesame pairsgraph

Next: move a shape without stretching it.

Geometry turns rules into actions on space and asks what survives.

Open Geometry 2

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